Those tools are what make Rising Storm so different from Heroes of Stalingrad.
Each map requires its own game plan, and good use of the unique tools Rising Storm grants to each side. Most majestically, there’s the black volcanic sands and steep cliffs of Iwo Jima, where the Americans have to advance only a few hundred yards but where the Japanese have dug a deadly maze of fortifications and enjoy a commanding view of the entire landing zone. There’s bitter street-fighting in Saipan, as the Americans storm ashore and come right into a ruined warehouse district and railyard, where the front-line quickly becomes invisible. There’s the Japanese night attack on Guadalcanal, charging through the jungle and contested trenchworks to drive the Americans off their airfield.
Rising Storm is all about infantry combat across a wide variety control-point maps based on famous Pacific battlefields. It’s all supported by terrific level design and a very wise decision to leave vehicles out. Let God sort'em out.The graphics look slightly aged, but the detail and art quality are still superb and actually make for a more interesting, convincing combat environment. It gives Rising Storm a unique feel compared to most other military shooters, where the differences between gear and factions can be so minimal that they are effectively mirror-matches. The Americans can usually grind through levels using their massive firepower advantage, while the Japanese have to give ground, then stake everything on a sudden, all-hands counterattacks to drive the Americans back.
It’s been fascinating to see how each side faces different challenges on each map. Thanks to the starkly different sides, Rising Storm is a squad-based FPS where each side must employ completely different tactics. Bots can fill in and catch bullets, but this will be an even better game when - and if - more people realize what a terrific FPS they’re missing out on.Rising Storm is the Pacific Theater expansion to Red Orchestra 2: Heroes of Stalingrad, but it’s really quite a bit more than that. That is its biggest weakness: a demanding tactical FPS needs lots of players, and Rising Storm has too many servers that are never even half-full. The player will be able to hide behind cover, peek out, shooting at the blind, dynamically develop a firefight in other territories and constantly change weapons.The worst thing I can say about Red Orchestra 2: Rising Storm is that not enough of you are playing it. You can get a medal for each mission, but do not forget that at the end of any battle you can improve your soldier. The player keeps track of all combat statistics in the game, gets ranks and slightly improves his tank. As far as is known historically, this tank has belonged to the Red Army since 1940, and has been actively used in mass battles since 1942, when it was put into mass production. He is a born tanker, but because of the war he will take up a sniper rifle more than once, sit down for a machine-gun crew, hit enemies from his favorite cabin, and still ride a T-34 tank.īy the way, the developers made the thirty-four the most detailed model in the game. We play as a nameless soldier, defender of the Motherland. All comfortable conditions for the passage of the Battle of Stalingrad from 1942-1943 were taken into account and transferred to a first-person shooter. Opponents have such artificial intelligence that the player is comfortable playing technique has the properties that were inherent in it in fact. The process of the war itself was refined as friendly as possible. IN Red Orchestra 2: Heroes of Stalingrad with Rising Storm - first-person shooter - the ideology of those battles has been recreated, in which detailing and conveying the atmosphere were the main factors for the developers. The Germans fought because they had an order, but many realized already in 1943 that the ideology was wrong. Russian soldiers entered the battlefield with faith and hope for a brighter future they fought for the country and their families, for their homeland. The battle of Stalingrad lasted a long time and was merciless for both sides.